A sequel was in development in 1997, titled Mordor II: Darkness Awakening. The game was originally distributed as shareware, with the limited version only allowing access to the first three levels of the dungeon. Players play as these adventurers as they attempt to reach the fifteenth level of the dungeon, where the mythical Prince of Devils awaits. When the entrance to the mines were re-discovered, expeditions began to explore it but the dungeons' hostile inhabitants forced the city's elders to form Guilds to train new adventurers.
The game is set in the city of Marlith, built over the ruins of the ancient mining city of Dejenol. Like some other RPGs at the time for Windows PCs, Mordor puts different aspects of the game (such as the player stats and automap) in separate organizable sub-windows within the game's main window.
Tolkien) as customizable adventurers in a persistent world (where all player characters on the same instance can interact with each-other, allowing for character recovery, item trading, and roaming parties). Mordor: The Depths of Dejenol is a high-fantasy first-person role-playing game developed and published by David Allen (as MakeItSo Software) for Windows PCs in 1995.Ī dungeon crawler that draws inspiration from the late-1970's multi-user dungeon game Avatar, Mordor puts players in the fantasy world of the same name (unrelated to the Mordor from the works of J.